Quality, that ships

The people are the product.

We would rather turn work down than staff it with somebody we would not want reviewing our own code.

Six things we hold to.

Complexity is the enemy, not the answer

Keeping systems simple takes more effort than letting them grow complicated.

Clear communication beats a fancy framework

You'll always know who is working on what, and why.

Data informs design

Messy data doesn't slow us down. Designing around what's there is the job.

We fit into your structure

Small teams to national institutions, each worked with as it already works.

Versions ship quickly and often

Working software in weeks, so you can change direction on what you've seen.

We don't make ourselves a dependency

Keeping us on is a choice, not a necessity.

There are two ways of constructing a software design: one way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies.

C. A. R. Hoare

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